![]() You want to complete "Get an item from NPC" mission? Just buy it from the said NPC with money! You want to take things from someone's safe? Buy a key and safe combination from the owner of building! Screw the Rules, I Have Money!: The Shopkeeper can buy anything that NPCs have if you have money.Utility Party Member: You can order hired Thief NPCs to break windows or unlock locked doors.Suicidal Overconfidence: Thief NPCs that get the idea to try and pickpocket you will do so doggedly and regardless of circumstances - even if, say, you're the leader of a pack of killer Gorillas, or a Killer Robot toting a Bazooka.You can pick the pockets of Thieves NPCs if you want to, though. Honor Among Thieves: The Thief NPCs will never steal from other Thieves.Fragile Speedster: Thieves can run fast and steal things from people, but their health is low.Thief NPCs have the same ability, so beware. Five-Finger Discount: They can pick the pockets of any unsuspecting NPC.Ungrateful Bastard: If an NPC of one gang is released from a cell by a player of the other gang, they'll still attack instead of turning loyal.Redshirt Army: You can recruit gangsters of your gang for free, but they are not so strong and tend to die easily.Their conversations bemoan the lack of a secret gang handshake or how their gang initiations involve helping old ladies. The Pirates Who Don't Do Anything: Aside from their turf wars, both gangs don't do much except hanging round and act as hired guards alongside Goons.Enforced by the resolution to their Big Quest: the line between the two gangs is eliminated, and BOTH will be completely loyal.Except it wasn't a rival gang member and, in older versions, that wasn't a murder, but "something else". Even the short snippet of backstory for them is essentially the same: they witnessed their father being murdered by a person who looked like their rival gang. Palette Swap: "Gangster (Blahd)" and "Gangster (Crepe)" are two separate unlockable classes, but they have the exact same equipment, the same stats, both of them have the "other gang attacks on sight" trait, and their Big Quest involves killing the other gang.Mob War: When the Crepe gangsters and Blahd gangsters meet, they always start a fight.Mascot Mook: The Crepe Gangster is the game's icon.Jack of All Stats: Their Firearm stat is high, but otherwise they are average and don't have Special Ability.The names sound almost the same, they wear blue and red outfits respectively, and they attack each other on sight. Expy: Very clearly based on the infamous Crip vs Blood gang war.Regenerating Health: Thanks to the Modern Warfarer trait, Soldiers can heal health up to 20 if their health fell below 20 health.Hence, the solution to most problems when playing Soldier is to just shoot their way out of them. More Dakka: Start with a Machinegun, a high firearms stat and an item that gives ammo per kills.Men of Sherwood: If the War Zone disaster is active, the soldiers will show themselves to be this, as while they do take casualties, their higher stats and consistently good weapons (with everybody wielding a machinegun, or a sword with the "no guns" mutator) give them the upper hand in the war.Long-Range Fighter: Start with their firearms stat maxed out, but their melee stat is pretty mediocre.During the War Zone disaster, they will also protect the level against the cannibal invasion, though they do ignore any concerns about accidentally shooting innocent bystanders. A Lighter Shade of Gray: Unlike the Cops, who are rotten to the core and apathetic, Soldiers don't actively antagonize people (except Cannibals) and only attack the player if they trespass in their bases.They also shine in multiplayer, where the renegerating health ensures they'll always be able to revive dead allies. They're naturally inclined to violence, but unlike say, the Gorilla or the Jock, still have full access to other ways of resolving situations. Boring, but Practical: A very solid and reliable class, starting with some useful traits and gear and bearing no drawbacks.Succeeding makes them an Upper Cruster Cops and Supercops will be friendlier, Cop Bots won't bother them, and they can use the Alarm Buttons in the final stages to summon a temporary Supercop buddy who will happily gun down their enemies. Rags to Riches: The goal of their Big Quest.Doing their quest turns them into Upper-Crusters, whose effects can be seen below. ![]() Magikarp Power: They start with terrible stats in every category and no immediately-useful abilities or items, but gain XP faster than anyone else, and have a trait called "Potential To Not Suck" which raises their stats as they gains levels.They don't start with any weapons, and their stats are below average. The Goomba: They are one of the weakest NPCs in this game.
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