![]() As multifaceted as FromSoftware’s worlds are, fans are still finding different ways to comment on them, and get to the heart of what makes them fun. To date this trailer has received over 2 million views. As has become typical with FROM SOFTWARE game trailers, its reveal was a cinematic trailer shown during E3 in June 2019. While the player can toggle that off, it’s still a nice nod to a simpler time. This is why I find it fascinating how long it took for me to know Elden Rings differentiators (other than it being another Dark Souls-style game in a new setting). Bloodborne PSX is designed so that when the player uses the flamethrower, the frame rate tanks - just as it would have, back in the day, on a PlayStation. New Elden Ring Trailer YouTube Ad This video does contain some unseen areas. ![]() There’s also something honest and nostalgic at the heart of demakes. I can appreciate the technical challenge of trying to mimic the gravitas, scenery, and action of Elden Ring or Bloodborne - which are very big games worked on by a fleet of talented people - while intentionally capping your efforts at a certain tech level. But there’s something comforting about seeing the simple graphics of an earlier age, back when our imaginations had to do a little more work. The current generation of technology allows for so much more scope, and developers are creating bigger and more detailed worlds than ever. It’s fascinating to see how artists pay tribute to brand new titles by imagining them through the visuals of the past. ![]() Other developers have done similar demake projects that are playable, like Lilith Walther’s Bloodborne PSX, a love letter to another FromSoftware title. Hoolopee has created other demake slices, like one scary little clip from a PlayStation 1 version of Resident Evil Village.
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